Sunday, 6 January 2013

REVISION: Spec broken down part 6

"The significance of proliferation in hardware and content for institutions and audiences"

This part of the spec may give you a headache due to the big p-word but it should not be much to worry you.

Again, some prompts and bits to think about this point after the cut.

Friday, 4 January 2013

REVISION: Spec broken down part 5

"The technologies that have been introduced in recent years at the levels of production, distribution, marketing and exchange"



Below the cut will be some prompts to consider what you would talk about in this part of the spec based on the games and tech we have studied, but with regards to new tech - if you are v comfortable with the concept of Digital Distribution and DLC along with some great examples I bet you could answer anything to do with this.

Again - not an exhaustive list, just me thinking about what we've talked about and what examples we have mentioned or what you might want to look further into.

REVISION: Spec broken down part 4

"The importance of cross media convergence and synergy in production, distribution and marketing"

As yesterday's posts, many of these posts are going to be very much stream of consciousness splurging of whatever points I think we have discussed or anything else you need to be aware of but make sure you know some key terms and know what examples you can mention. By all means, use what I write here but go explore - nothing I mention is anything you can't find yourself - YouTube, official websites, Facebook pages - it is all out there so go live it up!

Thursday, 3 January 2013

REVISION: Spec broken down part 3

the issues raised by media ownership in contemporary media practice; Below: Revision prompts to do with the part of the spec listed above: Ownership in the games industry: aka AAA/Blockbuster games vs The Independent

REVISION: Spec broken down part 2

Candidates should be prepared to understand and discuss the processes of production,
distribution, marketing and exchange as they relate to contemporary media institutions, as well as the nature of audience consumption and the relationships between audiences and institutions. In addition, candidates should be familiar with:


Below are some revision prompts to do with exchange/consumption

REVISION: Spec broken down part 1

This is the spec I will be going through all this in a PPT as a last minute reminder but I will post it up here as I do it to help you. First of here's a reminder of everything that the exam board wants us to know:

Candidates should be prepared to understand and discuss the processes of production, distribution, marketing and exchange as they relate to contemporary media institutions, as well as the nature of audience consumption and the relationships between audiences and institutions. In addition, candidates should be familiar with:

The issues raised by media ownership in contemporary media practice;

The importance of cross media convergence and synergy in production, distribution and marketing;

The technologies that have been introduced in recent years at the levels of production, distribution, marketing and exchange;

The significance of proliferation in hardware and content for institutions and audiences;

The importance of technological convergence for institutions and audiences;

The issues raised in the targeting of national and local audiences (specifically, British) by international or global institutions;

The ways in which the candidates’ own experiences of media consumption illustrate wider patterns and trends of audience behaviour.

Firstly, behind the cut I will be focusing on the elements of production, marketing, distribution and exchange. Remember: These are just prompts, if you don't have the notes to answer questions asked then you need to do some reading.

GTA V new pics (Christmas Eve's postings!)

R* reminding you that you have a game coming out in Spring 2013 - you might have heard of it? (I hope!)

http://www.oxm.co.uk/48843/new-gta-5-screenshots-appear-over-christmas-oxm-totally-not-late-to-the-party/

REVISION: Gaming in 2012

Gaming in 2012 http://wp.me/pZIJG-9U
Or view below behind cut:

REVISION: Games Industry by numbers

Games Industry by Numbers

REVISION: 2012 for Videogames

Video games in 2012: year in review - Telegraph

A must-read for G322 ocr revision - Show off your knowledge on 9.1.12 (Next Wednesday!!) of the current games industry.

Or read the article after the cut below: