Wednesday, 26 September 2012

Jane McGonigal: Gaming can make a better world

Jane McGonigal: Gaming can make a better world
TED.com video after the cut

TASK: Watch the TED lecture or read the introduction of the ebook below - Then on your Blogs, just post a few of the key statistics that are mentioned - you will want to remember a few for the exam! cough, 10,000 hours...

Cos.play Area Exhibitors and Traders Confirmed


We are pleased to confirm the majority of exhibitors in our cos.play area. A diverse range of traders will be available, along with a number of creative exhibits.
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Hands-on with ZombiU: is Ubisoft’s zombie thriller a hardcore highlight for Wii U’s launch?

Hands-on with ZombiU: is Ubisoft’s zombie thriller a hardcore highlight for Wii U’s launch?

It’s easy to single out ZombiU in the Wii U launch lineup and shout, ‘There, look! The hardcore game! The one for adults! The one with violence that doesn’t involve squashing koopas and smiling back at clouds!’ Ubisoft has had such a lead-out game before, of course: Wii launch title Red Steel. And the comparisons run deeper than those reactionary exclamations.

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F2P Summit: The 15 golden rules of free-to-play


Speaking at the F2P Summit in London this morning, Gamesbrief’s Nicholas Lovell gave an enlightening talk in which he gave the audience his 15 golden rules for free-to-play game design. Lovell is well-placed to advise the delegates at this, the conference’s second year: he advises a number of studios large and small on how to succeed – though he admitted his advice was slightly biased towards mobile because that’s where most of his clients are operating. What follows, though, is not solely of use for those making mobile games, but contains valuable advice for those working elsewhere. The principles are broadly the same, whether on console, PC, Facebook or the App Store.

http://www.edge-online.com/features/f2p-summit-the-15-golden-rules-of-free-to-play-game-design/

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