Jane McGonigal: Gaming can make a better world
TED.com video after the cut
TASK: Watch the TED lecture or read the introduction of the ebook below - Then on your Blogs, just post a few of the key statistics that are mentioned - you will want to remember a few for the exam! cough, 10,000 hours...
Wednesday, 26 September 2012
Cos.play Area Exhibitors and Traders Confirmed
We are pleased to confirm the majority of exhibitors in our cos.play area. A diverse range of traders will be available, along with a number of creative exhibits.
(Find out more behind the cut)
Hands-on with ZombiU: is Ubisoft’s zombie thriller a hardcore highlight for Wii U’s launch?
Hands-on with ZombiU: is Ubisoft’s zombie thriller a hardcore highlight for Wii U’s launch?
It’s easy to single out ZombiU in the Wii U launch lineup and shout, ‘There, look! The hardcore game! The one for adults! The one with violence that doesn’t involve squashing koopas and smiling back at clouds!’ Ubisoft has had such a lead-out game before, of course: Wii launch title Red Steel. And the comparisons run deeper than those reactionary exclamations.
(More after the cut)
It’s easy to single out ZombiU in the Wii U launch lineup and shout, ‘There, look! The hardcore game! The one for adults! The one with violence that doesn’t involve squashing koopas and smiling back at clouds!’ Ubisoft has had such a lead-out game before, of course: Wii launch title Red Steel. And the comparisons run deeper than those reactionary exclamations.
(More after the cut)
F2P Summit: The 15 golden rules of free-to-play
Speaking at the F2P Summit in London this morning, Gamesbrief’s Nicholas Lovell gave an enlightening talk in which he gave the audience his 15 golden rules for free-to-play game design. Lovell is well-placed to advise the delegates at this, the conference’s second year: he advises a number of studios large and small on how to succeed – though he admitted his advice was slightly biased towards mobile because that’s where most of his clients are operating. What follows, though, is not solely of use for those making mobile games, but contains valuable advice for those working elsewhere. The principles are broadly the same, whether on console, PC, Facebook or the App Store.
http://www.edge-online.com/features/f2p-summit-the-15-golden-rules-of-free-to-play-game-design/
(Text beyond the cut)
Monday, 24 September 2012
Next Generation: Wii U
TASK: What do we know about the Wii U?
How is it going to be different?
Any information about launch, costs, marketing etc will be handy research for the exam: Show the examiner you are up to date with the latest technology!
Also - what Next Gen plans do Microsoft and Sony have up their sleeves to counter the impact of the Wii U?
How is it going to be different?
Any information about launch, costs, marketing etc will be handy research for the exam: Show the examiner you are up to date with the latest technology!
Also - what Next Gen plans do Microsoft and Sony have up their sleeves to counter the impact of the Wii U?
Red Dead Redemption - Marketing Prezi
http://prezi.com/vrzg5s1p_zyt/rdr-part-4-marketing/
Prezi on the marketing campaign for Red Dead Redemption
Prezi on the marketing campaign for Red Dead Redemption
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