Tuesday, 7 May 2013

Audiences & Institutions practice questions (games industry)


OCR AS Media Studies

AS G322: Key Media Concepts

Section B: Institutions and Audiences

 

Games Industry Practice Questions

 

  1. Explain how the industry you have studied is exploiting new technology in the areas of production, marketing and exchange

 

2.    Account for recent changes in consumption and production in the industry you have studied.

 

  1. To what extent are media audiences the agents, beneficiaries or victims of change?

 

4.    Explain the significance cross media convergence and synergy, in production, distribution and marketing; the industry you have studied

 

5.    How does your own experience of consumption illustrate wider patterns and trends of audience behaviour the industry you have studied?

 

6.    What impact does media ownership have on the industry you have studied?

 

  1. How are audiences effectively targeted in the industry you have chosen?

 

  1. How do institutions in your industry meet the needs and expectations of the audience?

 

  1. What are the issues raised when targeting audiences in your chosen industry?

 

  1. Discuss the issues raised by institutions’ need to target specific audiences within a media industry which you have studied.

 

  1. Discuss the issues raised by media ownership within a media industry which you have studied.

Monday, 6 May 2013

Activision Blizzard (COD and Skylanders) beating the industry's slump #institutions

http://www.trefis.com/stock/atvi/articles/184969/activision-blizzard-preview-beating-the-industrys-slump-handily/2013-05-06

Activision Blizzard (NASDAQ:ATVI) is expected to report earnings for the first quarter of 2013 Wednesday, May 8. [1] Successful franchises like Call of Duty and Skylanders helped the company beat the industry wide sales decline in the fourth quarter of 2012. Activision reported a 25% year-on-year increase in revenues for the three months ending December. In contrast, video game sales for the entire industry plunged 22% during the holiday period. [2] Results were buoyed by Call of Duty: Black Ops II, which was the highest selling game worldwide in 2012. [3]

The Black Ops II phenomena has shown no signs of slowing down. The game remained on the charts for the first three months of 2013, both in the U.S. and worldwide. We expect the company to deliver another solid quarter, staying ahead of the industry slow down.

#crosspromotion Black Ops 2 unlocks linked to Call of Duty Ghosts? Pre-order incentives?

http://www.oxm.co.uk/53239/black-ops-2-unlocks-linked-to-call-of-duty-ghosts-infinity-wards-involvement-confirmed/

Click to view larger image

sexism in video games - audiences & institutions

http://www.the-arcade.ie/2013/01/sexism-in-games-culture-and-industry/

Video games & The Male Gaze #audiences and #institutions

http://www.gameranx.com/features/id/13939/article/tyranny-of-the-male-gaze/

Stephen Beirne draws a line between the rejection by publishers of female protagonists with the feminist theory of the male gaze

"Girlfriend mode" and games not letting you fail... #videogames

http://www.newstatesman.com/sci-tech/2012/08/problem-isnt-girlfriend-mode-its-making-games-easier-then-blaming-it-women

A psycho-killer with puppy dog eyes: why the new Lara Croft doesn't work (New Statesman)

http://www.newstatesman.com/culture/2013/03/even-lara-crofts-grown-makeover-cant-hide-tomb-raiders-lack-ideas

The end of the epic: why the success of Bioshock Infinite is bad for gaming

http://www.newstatesman.com/culture/2013/04/end-epic-why-success-bioshock-infinite-bad-gaming

The end of the epic: why the success of Bioshock Infinite is bad for gaming
Phil Hartup hated the critically acclaimed blockbuster. And he thinks you should too.

Getting your money's worth from free to play games #f2p

http://www.newstatesman.com/culture/2013/04/land-free-getting-your-moneys-worth-free-play-games