Just in case you do not have the printed copy of this extremely useful revision booklet:
http://media.edusites.co.uk/files/OCR_AS_G322_Section_B_The_Games_Industry_Teacher_Notes_and_Revision_Handout.doc
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Mr Howard's AS Media Studies Blog
Sunday, 12 May 2013
Tuesday, 7 May 2013
Audiences & Institutions practice questions (games industry)
OCR AS
Media Studies
AS G322: Key Media Concepts
Section B: Institutions and Audiences
AS G322: Key Media Concepts
Section B: Institutions and Audiences
Games Industry Practice Questions
- Explain how the industry you have studied is
exploiting new technology in the areas of production, marketing and
exchange
2. Account for recent changes in consumption and production in
the industry you have studied.
- To what extent are media audiences the agents,
beneficiaries or victims of change?
4.
Explain the significance cross media convergence and synergy,
in production, distribution and marketing; the industry you have studied
5.
How does your own experience of
consumption illustrate wider patterns and trends of audience behaviour the
industry you have studied?
6.
What impact does media
ownership have on the industry you have studied?
- How
are audiences effectively targeted in the industry you have chosen?
- How do
institutions in your industry meet the needs and expectations of the
audience?
- What
are the issues raised when targeting audiences in your chosen industry?
- Discuss
the issues raised by institutions’ need to target specific audiences
within a media industry which you have studied.
- Discuss
the issues raised by media ownership within a media industry which you
have studied.
Monday, 6 May 2013
Activision Blizzard (COD and Skylanders) beating the industry's slump #institutions
http://www.trefis.com/stock/atvi/articles/184969/activision-blizzard-preview-beating-the-industrys-slump-handily/2013-05-06
Activision Blizzard (NASDAQ:ATVI) is expected to report earnings for the first quarter of 2013 Wednesday, May 8. [1] Successful franchises like Call of Duty and Skylanders helped the company beat the industry wide sales decline in the fourth quarter of 2012. Activision reported a 25% year-on-year increase in revenues for the three months ending December. In contrast, video game sales for the entire industry plunged 22% during the holiday period. [2] Results were buoyed by Call of Duty: Black Ops II, which was the highest selling game worldwide in 2012. [3]
The Black Ops II phenomena has shown no signs of slowing down. The game remained on the charts for the first three months of 2013, both in the U.S. and worldwide. We expect the company to deliver another solid quarter, staying ahead of the industry slow down.
Activision Blizzard (NASDAQ:ATVI) is expected to report earnings for the first quarter of 2013 Wednesday, May 8. [1] Successful franchises like Call of Duty and Skylanders helped the company beat the industry wide sales decline in the fourth quarter of 2012. Activision reported a 25% year-on-year increase in revenues for the three months ending December. In contrast, video game sales for the entire industry plunged 22% during the holiday period. [2] Results were buoyed by Call of Duty: Black Ops II, which was the highest selling game worldwide in 2012. [3]
The Black Ops II phenomena has shown no signs of slowing down. The game remained on the charts for the first three months of 2013, both in the U.S. and worldwide. We expect the company to deliver another solid quarter, staying ahead of the industry slow down.
Video games & The Male Gaze #audiences and #institutions
http://www.gameranx.com/features/id/13939/article/tyranny-of-the-male-gaze/
Stephen Beirne draws a line between the rejection by publishers of female protagonists with the feminist theory of the male gaze
Stephen Beirne draws a line between the rejection by publishers of female protagonists with the feminist theory of the male gaze
The end of the epic: why the success of Bioshock Infinite is bad for gaming
http://www.newstatesman.com/culture/2013/04/end-epic-why-success-bioshock-infinite-bad-gaming
Phil Hartup hated the critically acclaimed blockbuster. And he thinks you should too.
The end of the epic: why the success of Bioshock Infinite is bad for gaming
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