"The technologies that have been introduced in recent years at the levels of production, distribution, marketing and exchange"
Below the cut will be some prompts to consider what you would talk about in this part of the spec based on the games and tech we have studied, but with regards to new tech - if you are v comfortable with the concept of Digital Distribution and DLC along with some great examples I bet you could answer anything to do with this.
Again - not an exhaustive list, just me thinking about what we've talked about and what examples we have mentioned or what you might want to look further into.
Showing posts with label consumption. Show all posts
Showing posts with label consumption. Show all posts
Friday, 4 January 2013
Thursday, 3 January 2013
REVISION: Spec broken down part 2
Candidates should be prepared to understand and discuss the processes
of production,
distribution, marketing and exchange as they relate to contemporary media institutions, as well as the nature of audience consumption and the relationships between audiences and institutions. In addition, candidates should be familiar with:
Below are some revision prompts to do with exchange/consumption
distribution, marketing and exchange as they relate to contemporary media institutions, as well as the nature of audience consumption and the relationships between audiences and institutions. In addition, candidates should be familiar with:
Below are some revision prompts to do with exchange/consumption
Thursday, 22 November 2012
Definition of the day: Mod/Modder
Mod/Modder
Mods are literally ‘modifications’ to games that change their appearance, structure or level design, for example, but that usually leave the underlying gameplay and mechanics intact.
Most common in the world of PC games, the practice of modding relies on free ‘mod tools’ released by game developers. These tools allow modders to design their own maps or levels, rework graphics or change the physics in the gameworld, among other things.
Most mod tools are distributed freely but their use is governed by End User License Agreements (EULAs), which usually prohibit modders or mod teams from selling their creations for commercial gain. Counterstrike, based on Valve software’s Half-Life, is probably the most famous example of a videogame mod and such was its popularity that it was eventually released as a game in its own right.
Mods are literally ‘modifications’ to games that change their appearance, structure or level design, for example, but that usually leave the underlying gameplay and mechanics intact.
Most common in the world of PC games, the practice of modding relies on free ‘mod tools’ released by game developers. These tools allow modders to design their own maps or levels, rework graphics or change the physics in the gameworld, among other things.
Most mod tools are distributed freely but their use is governed by End User License Agreements (EULAs), which usually prohibit modders or mod teams from selling their creations for commercial gain. Counterstrike, based on Valve software’s Half-Life, is probably the most famous example of a videogame mod and such was its popularity that it was eventually released as a game in its own right.
Tuesday, 6 November 2012
Radio 1 Stories - The story of the Blockbuster game
http://www.bbc.co.uk/radio/player/b01nnm0c
Every Monday on 9pm for the next three weeks, Radio 1 are having a 1 hour show on the story of the blockbuster game. Very useful - this week he looks at the production of a game, the history of gaming and Dev discusses cinematic storytelling and total immersion in modern games.
And err find out what JLS's first experiences of videogames were!
Click the pic to take you to the "play now" page or click the following link to go to the page in iPlayer.
http://www.bbc.co.uk/iplayer/episode/b01nnm0c/BBC_Radio_1s_Stories_The_Story_of_the_Blockbuster_Game/
It would be great if you wrote notes on this but even if you just sit for an hour of your life and listen to this, I feel it would be very beneficial to our topic.
Mr Howard
Every Monday on 9pm for the next three weeks, Radio 1 are having a 1 hour show on the story of the blockbuster game. Very useful - this week he looks at the production of a game, the history of gaming and Dev discusses cinematic storytelling and total immersion in modern games.
And err find out what JLS's first experiences of videogames were!
Dev goes behind the scenes of the videogames world as part of Radio 1's Gaming Season, finding out how the games you love are created and how the industry now rivals Hollywood.
http://www.bbc.co.uk/iplayer/episode/b01nnm0c/BBC_Radio_1s_Stories_The_Story_of_the_Blockbuster_Game/
It would be great if you wrote notes on this but even if you just sit for an hour of your life and listen to this, I feel it would be very beneficial to our topic.
Mr Howard
Monday, 1 October 2012
Lesson 8 - How are games consumed?
Consumption is important to consider - do not stop with the end users just playing a game in their home - there are many other ways gaming influences consumers.
PPT after the cut
PPT after the cut
Wednesday, 26 September 2012
Cos.play Area Exhibitors and Traders Confirmed
We are pleased to confirm the majority of exhibitors in our cos.play area. A diverse range of traders will be available, along with a number of creative exhibits.
(Find out more behind the cut)
Tuesday, 18 September 2012
What is Cosplay? (Play Expo video)
For those going to Play Expo but also reading in preparation for the consumption element of the videogame industry exam for January may be asking the following question...
Cosplay? What is Cosplay you say?
Bonkers. That's what.
If you are visiting this post to get some information on videogame consumption, research the following:
Fanfic & Fanart
Machinima/YouTube channels
FAQs and Walkthroughs
Modding - famous examples: Counterstrike, Minecraft, San Andreas and THAT mod: Hot Coffee.
Cosplay? What is Cosplay you say?
Bonkers. That's what.
If you are visiting this post to get some information on videogame consumption, research the following:
Fanfic & Fanart
Machinima/YouTube channels
FAQs and Walkthroughs
Modding - famous examples: Counterstrike, Minecraft, San Andreas and THAT mod: Hot Coffee.
Thursday, 13 September 2012
'Are single-player only games on the verge of becoming extinct?'
'Are single-player only games on the verge of becoming extinct?'
All hail multiplayer?
Worried that single-player games might soon go the way of the dinosaur?http://www.computerandvideogames.com/366678/features/are-single-player-only-games-on-the-verge-of-becoming-extinct/
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