Showing posts with label cut scenes. Show all posts
Showing posts with label cut scenes. Show all posts

Sunday, 6 January 2013

REVISION: Spec broken down part 6

"The significance of proliferation in hardware and content for institutions and audiences"

This part of the spec may give you a headache due to the big p-word but it should not be much to worry you.

Again, some prompts and bits to think about this point after the cut.

Monday, 1 October 2012

Lesson 8 - How are games consumed?

Consumption is important to consider - do not stop with the end users just playing a game in their home - there are many other ways gaming influences consumers.

PPT after the cut