Showing posts with label gesture. Show all posts
Showing posts with label gesture. Show all posts

Sunday, 6 January 2013

REVISION: Spec broken down part 6

"The significance of proliferation in hardware and content for institutions and audiences"

This part of the spec may give you a headache due to the big p-word but it should not be much to worry you.

Again, some prompts and bits to think about this point after the cut.

Sunday, 18 November 2012

Sony launches Wonderbook TV campaign

http://www.mcvuk.com/news/read/sony-launches-wonderbook-tv-campaign/0106461

Sony launches Wonderbook TV campaign

Sony launches Wonderbook TV campaign

Sony has launched a multi-million pound TV advertising campaign to ensure Wonderbook: Book of Spells is firmly in the minds of consumers ahead of its arrival tomorrow.

Sunday, 30 September 2012

Essays: The Controller Revolution

A lot has changed since I was a lad. We had an A button and a B button. Maybe even a Start button (which ironically was just used to pause the game...) - Nowadays you seem to be forced to subscribe to one of two camps: controllers with 13 (X360) or 15 (PS3) buttons  - or a second group of consoles/systems where controllers have barely any buttons - you have Wii's gesture controller, or PS3's Move, or you forego controllers alltogether with the 360's Kinect system. Have a read on what those below have said about this peripheral shift...

Amy A
Oliver L