Ever wanted to see the first GTA V trailer constructed out of Lego? You have? Well click below to view after the cut. Another great example of exchange or consumption of Rockstar's products - machinima videos made by fans such as this. I found this as it was shared on the Rockstar Games Facebook page. This shows that Rockstar encourage such fan devotion and this is part of the R* ethos. Enjoy!
Monday, 10 December 2012
Examples of game changes - many due to local audiences
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click here to view the post.
Lesson 22 - Lara's makeover
2013 sees a reboot of the long running UK franchise Tomb Raider, with main character Lara Croft looking very different from previous iterations.
Task: Blog a timeline of Lara Croft from her first Tomb Raider in 1997. Include images to illustrate the changes in character design over the years. What was the target audience? Find evidence to back up your views.
Read up on the developers' reasonings behind the choices made in the new character's design and report on your findings. Your Blogpost must consider the following question:
To what extent are the changing audience s responsible for the change in look of Lara Croft?
Task: Blog a timeline of Lara Croft from her first Tomb Raider in 1997. Include images to illustrate the changes in character design over the years. What was the target audience? Find evidence to back up your views.
Read up on the developers' reasonings behind the choices made in the new character's design and report on your findings. Your Blogpost must consider the following question:
To what extent are the changing audience s responsible for the change in look of Lara Croft?
A localised world
It took seven months for a localised version Final Fantasy VII to hit US shores after its original 1997 Japanese release. It took another two months for it to reach Europe and Australia. It took a full year before Dragon Quest VIII finally came out in the US after its 2004 Japanese release, and another five months before it arrived in the dense cultural and linguistic patchwork of Europe.
Lesson 21 - Targeting local audiences - essay
Bulletpoint we are focusing on from the exam spec:
The issues raised in the targeting of national and local audience, specifically British, by international or global institutions.
Therefore, this morning we are going to research for and Blogpost an essay on this subject, taking in the various sectors of the gaming industry.
Introduction: Why do you think it is important to target national or local audiences?
Production: How do local audiences change the products introduced to markets? Use the example of China and consoles.
Localisation: What is localisation and what are the issues involved?
Marketing: How does games marketing change to target local audiences?
Conclusion: What do you think are the most important issues - and with globalisation and the role of the internet, is localisation more or less important in the current climate?
For each section, remember to back up with contemporary examples and make your own assumptions about the audiences involved.
http://www.edge-online.com/features/localised-world/
http://www.mcvuk.com/news/tag/localisation
http://en.wikipedia.org/wiki/Game_localization
http://www.mcvuk.com/news/read/feature-q-a-and-localisation-roundtable/084699
http://gengo.com/about-us/blog/an-inside-look-at-video-game-localization/
http://www.languages-media.com/press_interviews_mangiron.php
http://www.industrygamers.com/news/industry-careers-video-game-localization/
The issues raised in the targeting of national and local audience, specifically British, by international or global institutions.
Therefore, this morning we are going to research for and Blogpost an essay on this subject, taking in the various sectors of the gaming industry.
Introduction: Why do you think it is important to target national or local audiences?
Production: How do local audiences change the products introduced to markets? Use the example of China and consoles.
Localisation: What is localisation and what are the issues involved?
Marketing: How does games marketing change to target local audiences?
Conclusion: What do you think are the most important issues - and with globalisation and the role of the internet, is localisation more or less important in the current climate?
For each section, remember to back up with contemporary examples and make your own assumptions about the audiences involved.
http://www.edge-online.com/features/localised-world/
http://www.mcvuk.com/news/tag/localisation
http://en.wikipedia.org/wiki/Game_localization
http://www.mcvuk.com/news/read/feature-q-a-and-localisation-roundtable/084699
http://gengo.com/about-us/blog/an-inside-look-at-video-game-localization/
http://www.languages-media.com/press_interviews_mangiron.php
http://www.industrygamers.com/news/industry-careers-video-game-localization/
Sunday, 9 December 2012
If critics want to ban Grand Theft Auto because it lets you kill virtual people, what world do they live in?
Grand Theft Auto creators detail Max Clifford’s engineered controversy
Speaking to the Sunday Times, Grand Theft Auto creators David Jones and Mike Dailly have gone into further detail on the fact that much of the controversy surrounding the series was engineered by publicist Max Clifford. The collaboration was last explored in David Kushner’s book Jacked: The Outlaw Story Of Grand Theft Auto.
The Making Of Grand Theft Auto: Vice City
As Rockstar’s open-world classic arrives on iOS to mark its tenth anniversary, we look back to its creation with company president and GTA: Vice City executive producer Sam Houser. Here, he recalls the films, TV shows and music that inspired the game and the legacy it leaves behind – and why Ray Liotta thought he was a “fucking lunatic”.
Monday, 3 December 2012
Lesson 20 - Games Distribution
Task 1 - Distributors for our case study games?
Read the following MCV article on Distribution ie. How the game gets from the manufacturer to the consumer. Games distribution special
After reading this, research the following facts: (click to read beyond the cut)
Read the following MCV article on Distribution ie. How the game gets from the manufacturer to the consumer. Games distribution special
After reading this, research the following facts: (click to read beyond the cut)
TV Drama task
Apologies for the disruptions at the moment but please bear with us!
Please visit the following website - it should be our bible for TV drama research
http://beauchampcollegemedia.com/category/representation/
Beauchamp have a collection of clips similar to what you will get in January. I need to chat with you all about what representations you have started to look at, but you can do a lot worse than visiting the above site and watching one of the videos specialising in the representation you have been looking at most recently:
How is the representation constructed on screen through:
Please visit the following website - it should be our bible for TV drama research
http://beauchampcollegemedia.com/category/representation/
How is the representation constructed on screen through:
- Mise en Scene
- lighting
- sound
- editing
- shot types
- camera movement.
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