Friday, 5 October 2012

The development of Minecraft

 
The developer of Minecraft, Markus Persson aka Notch, had previously worked on games such as Wurm Online and as a game developer for King.com for over four years.[9][10] Persson quit his job at King.com in order to independently develop Minecraft.[9][11] Persson was inspired to create Minecraft by several other games such as Dwarf Fortress, Infiniminer by Zachtronics Industries, and Dungeon Keeper by Bullfrog Productions. He was still working out the basics of gameplay when he discovered Infiniminer and played with others on the TIGSource.com forums.[10][11] At the time, he had also been visualizing an isometric 3D building game that would be a cross between his inspirations and had made some early prototypes.[9][12] After discovering Infiniminer, Persson declared, "My god, I realized that that was the game I wanted to do."[13] Infiniminer heavily influenced the style of gameplay that eventually resulted in Minecraft, including the first-person aspect of the game and the "blocky" visual style.[11]

Minecraft was first released to the public on May 17, 2009, as a developmental "alpha" release,[14] with a beta release on December 20, 2010.[15][16] Although Persson maintained a day job with Jalbum.net at first, he later moved to working part-time and has since quit in order to work on Minecraft full-time as sales of the beta version of the game have expanded.[10] Persson continues to update the game with releases distributed to users automatically. Persson plans to continue these updates after the release of the full game as long as there is still an active userbase.[11] These updates have included features such as new items, new blocks, an alternate "Hell" dimension (accessible through construction of a portal) that Persson terms "The Nether", tameable wolves that assist the player, and changes to the game's behaviour (e.g., how water flows). Persson plans to eventually release the game as open-source after sales have dropped off and when he wants to move onto other projects.[10]

A screenshot of "The Nether", an alternate dimension

In September 2010 Persson announced that he and a friend were starting a video game company, Mojang, with the money earned from Minecraft. This company was intended to back the development of Minecraft and an unrelated game, Scrolls, which his friend was to primarily work on. As part of creating the company, Persson hired "an artist, a web site developer, and a business guy", additional programmers, and established an office in Stockholm.[17][18] The four additional employees hired in 2010 were Jens Bergensten, a programmer; Daniel Kaplan, the "business guy"; Jakob Porser, who will be working on the other game for Mojang; and Markus "Junkboy" Toivonen, a pixel artist.[19][20][21] The plans for Persson's new company were delayed by weeks when his account with PayPal, containing over US$763,000 in proceeds from Minecraft sales, was frozen due to a "suspicious withdrawal or deposit".[22] On October 20, 2010, the Minecraft website suffered a prolonged DDoS attack.[23][24]

On December 11, 2010, Persson announced, via his personal blog, that Minecraft would be entering its beta testing phase on December 20, 2010.[25] He further stated that users who bought the game after this date would no longer be guaranteed to receive all future content free of charge as it "scared both the lawyers and the board." However, bug fixes and all updates leading up to and including the release would still be free. At the start of 2011 Mojang expanded to include Carl Manneh as a "managing director" and Tobias Möllstam as a programmer.[26] On April 7, 2011, Persson announced that Mojang has decided to move the game out of Beta on November 11, 2011; however this would not be the "finished product", as the game would be continuously updated before and after the release.[27][non-primary source needed]

Minecraft.net provided online systems to authenticate logins and host the player's profile including its modifiable character skin pattern and the purchased gift codes. On January 18, 2011, Persson announced in a blog post that Minecraft's web servers would be switching to being hosted solely on the Amazon Web Services (AWS) content delivery network. Persson stated in his personal blog that their old web host was having trouble and that Mojang would be switching to using AWS as their host for both Minecraft.net and Minecraft's web functions such as logging in.[28] This was followed by a tweet the next day confirsk to oversee the servers and back end for both Minecraft and Scrolls.ming the migration and that Tobias would be the one to set up the new servers.[29] Upon this hosting migration, both Minecraft.net and Minecraft game features experienced fluctuating down time.[30] On February 21, Mojang hired Dan Fri

On December 2, 2011, Persson announced via his personal blog that he would be stepping down as the lead developer of Minecraft, with Bergensten becoming lead developer. Persson would remain as a developer of Minecraft but would be taking time away from the game in order to work on an unannounced project.[31] On February 28, 2012, Bergensten announced that the main developers of Bukkit, a community-based project that works on Minecraft server implementation, joined the ranks of the Mojang team to work on "improving both the server and the client to offer better official support for larger servers and server modifications".[32]

No comments:

Post a Comment